This file contains hints for resolving the 'FreeWare' version of Evocation.
The ‘ShareWare’ version ends with the evocation and solution of the first of the three thinkers: easy to say, you'll say, but now let's see how to proceed:
•HINT 1• At the beginning of the adventure, you'll find a letter in the inventory that the Master entrusts you with, certain that you'll deliver it when the Messenger arrives. Without letting yourself be found out, so as not to be caught in the act, go into the Villa and open the letter. Together with the sheet on which the Master has written his sweet and mysterious thoughts to his Sorceress friend, you'll find a mysterious place card with three numbers on it: "4-4-7".
•HINT 2• In long gone times, documents filed in the archives were numbered and catalogued by position, and the first obstacle consists in finding the book indicated by the place card. Use the place card on the bookshelf in the archive and you will enter into possession of the first book, the book of Being.
•HINT 3• Having resolved the first enigma, let's try to take the engraved table situated in the Room of Art. The table that shows an spell is jealously guarded by the sacred fire of the oracle of Zeus. Since the protagonist refuses to repeat the exploits of Mucius Scevola will never put his hand on the fire, you will thus have to help him by taking the poker by the fire-place. Now use the poker on the table and you will have thus resolved this simple enigma.
•HINT 4• Woe betide you if you read the spell on the table of the indoor lightening bolt - many of you already know this. When leaving the villa, remember to pick up a piece of wood that you'll find inside the fire-place in the dining room.
•HINT 5• Leave the table and the piece of wood on the floor and evoke the spell by dragging the magic table onto the mouth. The lightening bolt evoked will fall right in front of the protagonist and will ignite the piece of wood. Having resolved the most difficult step (don't get too mad with us!), all you have to do is light the fire in the fire-place, using the burning piece of wood on the wood in the fire-place.
•HINT 6• Projected into the first vision, talking to the thinker, we can sense that Heraclitean has no intention of teaching us unless we use the book of Being. Having realized that we have read his book, Heraclitean puts us to the test by making a world materialise, wrapped in a red flame "... if you claim to have read my book, try and put out this eternal flame!".
•HINT 7• According to Heraclitean, nothing dies and everything becomes, transforms itself, everything originates from the eternal fire (as he says in his book). The fire that surrounds the world can never be put out; to pass the test, you'll need to use the red world on the blue flame and the world will transform itself. The vision disappears and, in the first niche, the stone statue of Heraclitean materialises and the first part of the knowledge is now ours. New things appear in the villa; our more open view of the world allows us to proceed towards the much sighed-over challenge with the Master.